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Civ 6 ui scaling
Civ 6 ui scaling











civ 6 ui scaling

It’s been around for a while, but many people still don’t know about this hack and are still frustrated by tiny text and buttons on their new PCs with HiDPI displays. Or maybe you don’t want to buy the updated version just to make its buttons bigger. Today, many existing programs have been updated with APIs that allow them to properly scale their interface designs to maintain usability on high-DPI displays. The type and buttons are so small, they’re practically unreadable. That’s a huge decrease in readability and usability since buttons and type would become so much smaller! You can see an example of how this looks in the photo above showing Adobe Bridge CS6 and Adobe Camera Raw loaded on a Surface Pro 4.

civ 6 ui scaling

With a 300 dpi pixel density, those UI designs made for 72 pixel per inch displays would shrink so that every normal inch of that interface would now fit into about a quarter of an inch on your screen. That means if the app or program doesn’t know how to scale for high-DPI displays, then you’re out of luck and it will display pixel for pixel. Microsoft didn’t implement anything like that on Windows. That works pretty well except of course some interface elements might look pixelated or jaggy, but at least you can see them and understand what they are. When Apple started using high-DPI (HiDPI) displays with many more smaller pixels crammed into the same area, they implemented a work-around in the operating system that would automatically pixel-double old programs that were not updated to adjust themselves automatically to the higher pixel density. Looking forward to you coming up with a remedy for this soon.One of the most annoying things about high pixel density displays on Windows is how tiny some user interface elements can be when you load older programs that were designed for the standard 72 pixels per inch pixel density that most displays have used for many decades. However, I've found that to be legible, white text needs to be a much larger font size than black text. I prefer white text on a dark background when reading things on computer monitors, so I appreciate your color scheme choice. I am surprised the game's Accessibility options didn't address this from the start, and provide an option to scale everything up in increments of 10%, or increase the font size/color and perhaps increase the size of the pop-up windows maybe 25% to provide a larger canvas for the larger font sized text. (Unable to do this in-game in Settings, via the Windows OS settings, or via buttons on the monitors.) I'm on turn 1 of my very first game, alternately squinting at the screen and leaning in to try to read the game's descriptions. The font size in-game is too small to read comfortably, and I haven't found a way to increase it. I also am having a hard time reading the text.













Civ 6 ui scaling